S. Pirk, B. Benes, T. Ijiri, Y. Li, O. Deussen, B. Chen, R. Měch, Modeling Plant Life in Computer Graphics, SIGGRAPH 2016 Courses

Abstract:

Synthesizing natural scenes with realistic vegetation has always been an interesting research topic in computer graphics. As frequent objects in our daily life, vegetation is required in almost all virtual sceneries, ranging from single plants and trees to wide outdoor ecosystems. The human visual system is perfectly trained to see any imperfections and irregularities. Therefore, the appearance and the inhomogeneous structure of plants still pose many challenges to computer graphics researchers. Although rich and detailed virtual environments become popular in applications like games, movies or urban visualization, storing and transmitting as well as modeling or rendering such objects with full detail is beyond the capabilities even of modern graphics hardware. This course provides an overview of the latest advances in the field and helps developing a realistic understanding of what the current algorithms are capable of.

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Bibtex:

@inproceedings{pbildcm-mplcg-16,
 author = {Pirk, S"{o}ren and Benes, Bedrich and Ijiri, Takashi and 
           Li, Yangyan and Deussen, Oliver and Chen, Baoquan and  
           Mv{e}ch, Radomir},
 title = {Modeling Plant Life in Computer Graphics},
 booktitle = {ACM SIGGRAPH 2016 Courses},
 series = {SIGGRAPH '16},
 year = {2016},
 isbn = {978-1-4503-4289-6},
 location = {Anaheim, California},
 pages = {18:1--18:180},
 articleno = {18},
 numpages = {180},
 url = {http://doi.acm.org/10.1145/2897826.2927332},
 doi = {10.1145/2897826.2927332},
 acmid = {2927332},
 publisher = {ACM},
 address = {New York, NY, USA},
}