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M. Wand, W. Straßer: A Real-Time Sound Rendering Algorithm for Complex Scenes. Technical Report WSI-2003-5, Wilhelm Schickard Institute for Computer Science, Graphical-Interactive Systems (WSI/GRIS), University of Tübingen, 2003.
Abstract:
We present a novel output-sensitive algorithm for sound rendering of complex scenes, i.e. scenes that contain a large amount of sound sources. It allows walkthroughs of complex sound environments (such as a football stadium) in real-time and can be used for observer-dependent auralizations of global sound propagation.
The algorithm is based on a stochastic sampling strategy similar to point based techniques used for rendering images. Typical applications of the technique are in virtual reality and computer games, especially to complement established output-sensitive algorithms for rendering visual content.
Bibtex:
@TECHREPORT{Wand-2003-ARealTime,
AUTHOR = {Michael Wand and Wolfgang Stra{\ss}er},
TITLE = {A Real-Time Sound Rendering Algorithm for Complex Scenes},
NUMBER = {WSI-2003-5},
ISSN = {0946-3852},
INSTITUTION = {Wilhelm Schickard Institute for Computer Science, Graphical-Interactive Systems (WSI/GRIS), University of Tuebingen},
MONTH = July,
YEAR = {2003},
KEYWORDS = {GRIS}
}
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