Michael Wand

mwand at stanford dot edu
personal page

Research interests

Shape modeling based on statistical data analysis
Statistical Surface Reconstruction
Processing of 3D scanner data
Algorithms and data structures for rendering and editing of large models

Recent publications

Michael Wand, Phillp Jenke, Qixing Huang, Martin Bokeloh, Leonidas Guibas, and Andreas Schilling: Reconstruction of Deforming Geometry from Time-Varying Point Clouds. In: Proc. 5th Eurographics Symposium on Geometry Processing, Barcelona, Spain, pp. 49-58, 2007.   
Q.-X. Huang, B. Adams, M. Wand: Bayesian Surface Reconstruction via Iterative Scan Alignment to an Optimized Prototype. In: Proc. 5th Eurographics Symposium on Geometry Processing, Barcelona, Spain, 2007 (to appear).
P. Jenke, M. Wand, M. Bokeloh, A. Schilling, and W. Straßer: Bayesian Point Cloud Reconstruction.
In: Eurographics 2006 Conference Proceedings (to appear).
  
M. Bokeloh., M. Wand: Hardware Accelerated Multi-Resolution Geometry Synthesis. In: Symposium on Interactive 3D Graphics and Games 2006, to appear.   
G. Wetekam, D. Staneker, U. Kanus, M. Wand: A Hardware Architecture for Multi-Resolution Volume Rendering.
In: Proc. of Eurographics/SIGGRAPH Workshop on Graphics Hardware, 2005.
P. Biber, S. Fleck, M. Wand, D. Staneker, W. Straßer: First Experiences with a Mobile Platform for Flexible 3D Model Acquisition in Indoor and Outdoor Environments - The Wägele.
In: 3D-ARCH'2005: 3D Virtual Reconstruction and Visualization of Complex Architectures, 2005.
P. Biber, S. Fleck, F. Busch, M. Wand, T. Duckett, W. Straßer: 3D Modeling of Indoor Environments by a mobile Platform With a Laser Scanner And Panoramic Camera.
In: 13th European Signal Processing Conference (EUSIPCO 2005), 2005.
M. Wand: Point-Based Multi-Resolution Rendering.
PhD Thesis, Wilhelm Schickard Institute for Computer Science, Graphical-Interactive Systems (WSI/GRIS), University of Tübingen, 2004.
M. Wand, W. Straßer: Multi-Resolution Sound Rendering.
In: Proc. Symp. Point-Based Graphics, 2004.
  
J. Klein, J. Krokowski, M. Fischer, M. Wand, R. Wanka, F. Meyer auf der Heide: The Randomized Sample Tree: A Data Structure for Externally Stored Virtual Environments. In: Presence 13(6), 2004.
M. Wand, W.Straßer: Real-Time Caustics.
In: P. Brunet and D. Fellner (eds), Computer Graphics Forum 22(3) (Proc. Eurographics 2003), 2003.
  
M. Wand, W.Straßer: Multi-Resolution Point-Sample Raytracing.
In: Graphics Interface 2003 Conference Proceedings, 2003.
  
M. Amor, M. Boo, A. del Rio, M. Wand, W. Straßer: A New Algorithm for High-Speed Projection in Point Rendering Applications.
In: DSD-Euromicro Conference. IEEE Computer Society, 2003.
M. Wand, W. Straßer: A Real-Time Sound Rendering Algorithm for Complex Scenes.
Technical Report WSI-2003-5, Wilhelm Schickard Institute for Computer Science, Graphical-Interactive Systems (WSI/GRIS), University of Tübingen, 2003.
  
S. Guthe, M. Wand, J. Gonser, W. Straßer: Interactive Rendering of Large Volume Data Sets.
In: Proc. IEEE Visualization 2002.
  
J. Klein, J. Krokowski, M. Fischer, M. Wand, R. Wanka, F. Meyer auf der Heide: The Randomized Sample Tree: A Data Structure for Interactive Walkthroughs in Externally Stored Virtual Environments.
In: Proceedings of ACM Symposium on Virtual Reality Software and Technology (VRST), 2002
M. Wand, W. Straßer: Multi-Resolution Rendering of Complex Animated Scenes.
In: Computer Graphics Forum 21(3) (Proc. Eurographics 2002), 2002.
  
M. Wand, M. Fischer, I. Peter, F. Meyer auf der Heide, W. Straßer: The Randomized z-Buffer Algorithm: Interactive Rendering of Highly Complex Scenes.
In: SIGGRAPH 2001 Conference Proceedings, 2001.
  
M. Wand, M. Fischer, F. Meyer auf der Heide: Randomized Point Sampling for Output-Sensitive Rendering of Complex Dynamic Scenes.
Technical Report WSI-2000-20, Wilhelm Schickard Institute for Computer Science, Graphical-Interactive Systems (WSI/GRIS), University of Tübingen, 2000.